HOW TO BATTLE
To do a battle, the person with the most speed gets the first post. The person who goes first must create the thread. To progress the battle, simply write a roleplay out detailing your characters actions. Battles must be at least 8 posts of at least 300 words each before they are concluded. If your opponent does not reply to your last post within 48 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. (unless the two participants agree otherwise)
Types Of Battles-
One Vs One:
This is the typical battle format. A single player will fight against a single opponent until one gives up, dies, or is simply defeated.
One vs Two - Handicap Match :
If a person chooses to have a partner in battle while the other fights alone, certain rules apply. Mainly that if the team wins or loses, any gains are halved. This battle type is completely logical when you are roleplaying alongside someone and a fight ensues. No one expects you to sit back and watch your partner die in combat ten feet away from you. This is devised especially for times like that.
Team Match:
You are allowed to assist a friend in battle by joining a fight with him. He might inform you of this fight which is already in progress so you can jump in or you might already be there when it starts. Whichever the case, you must be on the same planet to participate. A maximum of 2 people can participate on each side of the battle. Alliance members may have up to 3 people. Each team would take turns on the offensive and defensive and gains would be equal between respective partners.
[Resting]
In group battles your character may "rest" in certain situations. One such situation would be both sides agree to have a volley of 1 on 1's instead of a large melee. Resting will replenish 10% ki and 10% damage. To rest, you have to use all three actions in your post and cannot be in the middle of a of direct combat. If you are attacked while resting it will negate the benefit. Cannot be done by Androids.
Intervention:
A perfectly timed appearance from your character can prevent a substantial amount of damage being dealt by the opposing team if you are in time. Players may intervene in any battle as long as they are on the same planet and won't go over the maximum limit for participants on that side for the battle.
Sneak Attack:
If you are carrying over 6,000 zeni or have a Dragonball or a Rare Item, you are subject to be sneak attacked. If you are sneak attacked, this means that you must battle the person who attacked you. Unless you have a scouter, their first attack cannot be blocked or dodged because from your perspective, it came out of nowhere. If you are attacked you will only have a few days to respond unless a reason can be given.
Battles are turn-based with each character getting a certain number of actions to perform each turn. The number of actions your character may perform per post is initially based off your speed.
When engaged in a battle you can usually perform one of eight actions:
1. Use a physical attack (see below).
2. Use a ki attack or special technique.
3. Use an item.
4. Charge a ki attack to increase it's strength.
5. Defend or attempt to flee.
6. Unequip one piece of equipment and equip another.
7. Rest (Group battles only.)
8. Transform
In a battle when your character takes hits, he will become fatigued. With each hit you receive your stamina, vitality, or ki are slightly lowered, weakening you as the fight progresses.
If when in a battle you are staring down a powerful ki blast shot at you from your opponent, you might want to block or dodge it. In battles, however, you have a third option: meet it with your own ki blast. Doing this will result in a ki battle or a cancel.
[Ki Battle]
A ki battle is when two characters try to overcome the other with ki beams. The first thing you need to initiate a ki battle is that both ki attacks must be advanced techniques (or higher) and both must be beams instead of blasts. While in a ki battle you may "use" ki to increase the power of your beam. The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to use more ki to overcome the defender. Keep in mind, as well, that a ki battle is not always the ending of a battle, so using too much ki could leave you weakened during the duration of the fight. Depending on the exact technique and how much ki each person expends in the attack, will determine the outcome of the ki battle. A ki battle can have 3 outcomes. 1) Both beams meet and explode harmless to both players, 2) Attacker wins and defender is hit, or 3) Defender wins and attacker is hit.
[Cancel]
You can also try to cancel out an opponents ki blast with your own. Note that it must be a blast and not a beam because if it were a beam, they are still controlling it and could overcome you with more ki (that would be a ki battle). If it's a blast, like a beam ball for example, they already fired it and no longer are in contact thus cannot empower it more. Shooting an opponent's blast with your own in an attempt to cancel it out is very hard to do and must be role-played quite well to be effective. You also will need to be around your opponents ki to even try it.
Fleeing
If you wish to flee from a battle, you need three things for a successful flee. The first thing you need to have a higher speed than your opponent. The second thing you need is a higher intelligence, and the third thing you need is opportunity. You can't flee a battle if you are in the middle of being pummeled, there needs to be a lull in the fighting. You might also be able to flee in group battles if presented with an opportunity even if your speed and intelligence is lower.
When you win a battle you have the choice to kill your opponent, steal their zeni, or steal an item from him. Do not be deterred from battling because you are scared of dying. When you die your character is not erased. In fact, you don't even lose any stats. When you die, you are temporarily held in another dimension. You will be transported back onto the planet you died after 2 ½ weeks or if someone can wish you back with the Dragon Balls.
If you are defeated in a battle and your life is spared, it will take you two weeks to heal. When healing you cannot train or spar
To do a battle, the person with the most speed gets the first post. The person who goes first must create the thread. To progress the battle, simply write a roleplay out detailing your characters actions. Battles must be at least 8 posts of at least 300 words each before they are concluded. If your opponent does not reply to your last post within 48 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. (unless the two participants agree otherwise)
Types Of Battles-
One Vs One:
This is the typical battle format. A single player will fight against a single opponent until one gives up, dies, or is simply defeated.
One vs Two - Handicap Match :
If a person chooses to have a partner in battle while the other fights alone, certain rules apply. Mainly that if the team wins or loses, any gains are halved. This battle type is completely logical when you are roleplaying alongside someone and a fight ensues. No one expects you to sit back and watch your partner die in combat ten feet away from you. This is devised especially for times like that.
Team Match:
You are allowed to assist a friend in battle by joining a fight with him. He might inform you of this fight which is already in progress so you can jump in or you might already be there when it starts. Whichever the case, you must be on the same planet to participate. A maximum of 2 people can participate on each side of the battle. Alliance members may have up to 3 people. Each team would take turns on the offensive and defensive and gains would be equal between respective partners.
[Resting]
In group battles your character may "rest" in certain situations. One such situation would be both sides agree to have a volley of 1 on 1's instead of a large melee. Resting will replenish 10% ki and 10% damage. To rest, you have to use all three actions in your post and cannot be in the middle of a of direct combat. If you are attacked while resting it will negate the benefit. Cannot be done by Androids.
Intervention:
A perfectly timed appearance from your character can prevent a substantial amount of damage being dealt by the opposing team if you are in time. Players may intervene in any battle as long as they are on the same planet and won't go over the maximum limit for participants on that side for the battle.
Sneak Attack:
If you are carrying over 6,000 zeni or have a Dragonball or a Rare Item, you are subject to be sneak attacked. If you are sneak attacked, this means that you must battle the person who attacked you. Unless you have a scouter, their first attack cannot be blocked or dodged because from your perspective, it came out of nowhere. If you are attacked you will only have a few days to respond unless a reason can be given.
Battles are turn-based with each character getting a certain number of actions to perform each turn. The number of actions your character may perform per post is initially based off your speed.
When engaged in a battle you can usually perform one of eight actions:
1. Use a physical attack (see below).
2. Use a ki attack or special technique.
3. Use an item.
4. Charge a ki attack to increase it's strength.
5. Defend or attempt to flee.
6. Unequip one piece of equipment and equip another.
7. Rest (Group battles only.)
8. Transform
In a battle when your character takes hits, he will become fatigued. With each hit you receive your stamina, vitality, or ki are slightly lowered, weakening you as the fight progresses.
If when in a battle you are staring down a powerful ki blast shot at you from your opponent, you might want to block or dodge it. In battles, however, you have a third option: meet it with your own ki blast. Doing this will result in a ki battle or a cancel.
[Ki Battle]
A ki battle is when two characters try to overcome the other with ki beams. The first thing you need to initiate a ki battle is that both ki attacks must be advanced techniques (or higher) and both must be beams instead of blasts. While in a ki battle you may "use" ki to increase the power of your beam. The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to use more ki to overcome the defender. Keep in mind, as well, that a ki battle is not always the ending of a battle, so using too much ki could leave you weakened during the duration of the fight. Depending on the exact technique and how much ki each person expends in the attack, will determine the outcome of the ki battle. A ki battle can have 3 outcomes. 1) Both beams meet and explode harmless to both players, 2) Attacker wins and defender is hit, or 3) Defender wins and attacker is hit.
[Cancel]
You can also try to cancel out an opponents ki blast with your own. Note that it must be a blast and not a beam because if it were a beam, they are still controlling it and could overcome you with more ki (that would be a ki battle). If it's a blast, like a beam ball for example, they already fired it and no longer are in contact thus cannot empower it more. Shooting an opponent's blast with your own in an attempt to cancel it out is very hard to do and must be role-played quite well to be effective. You also will need to be around your opponents ki to even try it.
Fleeing
If you wish to flee from a battle, you need three things for a successful flee. The first thing you need to have a higher speed than your opponent. The second thing you need is a higher intelligence, and the third thing you need is opportunity. You can't flee a battle if you are in the middle of being pummeled, there needs to be a lull in the fighting. You might also be able to flee in group battles if presented with an opportunity even if your speed and intelligence is lower.
When you win a battle you have the choice to kill your opponent, steal their zeni, or steal an item from him. Do not be deterred from battling because you are scared of dying. When you die your character is not erased. In fact, you don't even lose any stats. When you die, you are temporarily held in another dimension. You will be transported back onto the planet you died after 2 ½ weeks or if someone can wish you back with the Dragon Balls.
If you are defeated in a battle and your life is spared, it will take you two weeks to heal. When healing you cannot train or spar